Rename them the same way you did on previous item.
SearchPath=GEM_Fuji_2021\GEM_Fuji_2021_LongĮxample of the Fuji track structure and how I setup the 'Search and MaterialPath' in the SCN file: ( See full image)Īnother example like a normal track structure is made, both work or even multiple track versions (short and endurance) can be both in a seperated map but the scn path should link to the correct GMT, MAPS folder.Ī basic track needs at least these exact gmt's names to work in game : MaterialPath=GEM_Fuji_2021\Assets\Materials
How to include the Materials (json overwrite path): The fat line is new in the SCN file. Since latest PBR shaders 2020 by RF2 there is a json material path that is included in the scn file: It's handy to overwrite a material with a json and edit your material afterwards this way thru the webbrowser while your track is loaded in game. Actually overwrite the GMT with new settings you give it. (Will be showed in future tutorials)Ībout the shader for guys only using Blender 2.79/ +2.8 with 3dsimed: Real Road Shader is also a good one but then you need to set all textures in 3dsimed and re-export it to a gmt. What if we make all RaceSurface_FUJI2021_01 to _32 numbers and just use the same ROAD_FUJI2021_WET name? Correctly we can set all these afterwards with just changing one json setting or add textures thru the material editor. * = (01) can be whatever but actually you make life more difficult doing this. Shader: L2IBLROAD (Editable in material editor with json) Material name: ROAD_FUJI2021_(01)_WET if you want leave out (01) * GMT instance and naming: RaceSurface_FUJI2021_01.gmt
It's what you prefer but clean naming is very professional I think. But could also name them like _grid _chicane. We then need to make it easy for us to remember the pieces.
RECAP EXAMPLE: Let's say I make a 3D road mesh part for our FUJI2021: In all coming tutorials I will show how you do this in Moddev mode. Your GMT meshes are showed in game by a ' yourtrackname.SCN ' (scene) file that tells the game engine which gmt files to load. (3) gMaterial Shader (Or should I say IBL/PBR shader since 2020)ġ + 2 + 3 = exported to a GMT directly from 3dsmax OR basic GMT export in Blender with added shaders by 3dsimed (For road take Real Road shader -) ) Simple said: A 3D mesh in RF2 game is a GMT build this way, I mean, how will a 3D object be represented in game and how does it all link together? If you are new to Rfactor 2 and coming from Assetto Corsa like me, there are a few changes in terms of materials and object names for a typical race scenery.Īctually I prepared a scene with OSM satellite data in previous: articleīefore going full at it, you need to understand the Rfactor 2 game engine for a small bit.